Physics and damage
Damage is calculated per limb, tracking broken bones, organ damage and blood loss from the exact point of impact.
- Shoot someone in the leg and they lose their balance. Break an arm and they drop what they were carrying.
- Knockouts, concussion and crawling, with characters that can recover or bleed out.
- Blood and wounds stay on characters and on the environment. Limbs can be severed.
- The same damage system applies to you, including bruises, cuts and torn clothing.
- Check vitals and organ function with the Body Inspector.






